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1. What Are Tech II Construction Components. - in Science and Industry [original thread]
Tech 2 components are required in the construction of any tech 2 items. They are in high demand and I suggest you try to sell them before the market gets flooded as NPC pirates are starting to drop them.
- by Demiurge Ialdaboth - at 2004.04.21 12:00:00
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2. I just baught one - in Science and Industry [original thread]
Seeing as there are currently over 4800 BPO's for ogres in the Heimatar region alone going for 7 million, I wouldn't get the bottle out just yet
- by Demiurge Ialdaboth - at 2004.04.19 02:29:00
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3. Mining 0.0 - in Science and Industry [original thread]
This could become a reality with shiva. If they increase the amount of passages they increase the amount of corporations willing to establish bases in 0.0 space.
- by Demiurge Ialdaboth - at 2004.04.16 03:25:00
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4. Mining 0.0 - in Science and Industry [original thread]
There are a few pockets of 0.0 systems inside Empire space that arent part of a chokehold or alliance space. They are few and far between but chances of meeting a pirate should be pretty low. I was in Skarkon the other day and noticed a few rare o...
- by Demiurge Ialdaboth - at 2004.04.11 12:05:00
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5. How to do factory stuff?!!!!!! - in Science and Industry [original thread]
Dawnstar's Guide to Manufacturing and Research in Eve
- by Demiurge Ialdaboth - at 2004.03.31 13:41:00
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6. Recycling Questions - in Science and Industry [original thread]
Also note that the station takes a percentage dependent on your standing with its owning corporation.
- by Demiurge Ialdaboth - at 2004.03.20 00:33:00
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7. Needing a little info on Research Slots operations - in Science and Industry [original thread]
Mr Rogers. Are you serious? You mean to tell me that once I've started research I cannot do missions for that level 3 agent I've been doing cargo runs for in the last week without losing all progress?
- by Demiurge Ialdaboth - at 2004.03.19 14:53:00
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8. Needing a little info on Research Slots operations - in Science and Industry [original thread]
The skill tree shows what skills are linked to each other, but allow me to elaborate. You need science level 5 and then either electronics, mechanic or engineering at level 5 for the research skills (each represent a group). Each research agent...
- by Demiurge Ialdaboth - at 2004.03.18 17:00:00
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9. Tracking Computer II bp.... - in Science and Industry [original thread]
If you ask me is more fair that new players get the good blueprints since it lets them get a good footing by selling it (not coincidently to the big corporations). Of course its a shame that the people who have invested a lot of time and work in r...
- by Demiurge Ialdaboth - at 2004.03.17 19:00:00
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